Star Trek Online – Console Launch

PC / PS4 / Xbox One

Role: Studio Art Director (Cyptic Studios)

2016 was an incredible year for Cryptic Studios and Star Trek Online. For the first time ever, console audiences were able to take part in the largest and longest running Star Trek MMO.

Bringing Star Trek Online to the PS4 and Xbox One was a herculean effort, given the massive amount of live content, systems, UI and technical constraints of a bespoke MMO and engine initially designed for PC only.

Audience response was overwhelmingly positive, and the consoles went on to become a popular and highly profitable part of Star Trek Online’s business that continues to this day.

Neverwinter – Console Launch

PC / PS4 / Xbox One

Role: Studio Art Director (Cryptic Studios)

In July of 2016, Neverwinter was released on PS4. Following it’s earlier debut on Xbox one in 2015, Neverwinter’s success on console marked the beginning of new era of multi-platform development for Cryptic, widening the studio’s audience and market.

The effort to make Cryptic’s bespoke MMO engine, technology and games console friendly began slightly before my return to the studio in 2016, but having recently completed similar efforts to bring Diablo III to consoles at Blizzard Entertainment, I was able to assist in the final stages of console development, marketing and launch for both Neverwinter and Star Trek Online.