PC + Mac
Role: Studio Art Director (Paragon Studios / NCsoft)
City of Heroes Going Rogue was the first full expansion boxed product for the City of Heroes franchise since City of Villains. It was also the first major retail release from Paragon Studios.
While dated by today’s standards, City of Heroes set the bar for the Superhero MMO genre with unmatched character and power customization, deep storytelling, and incredible combat and open-world mobility.
Going Rogue gave myself and the team a chance to move the themes, characters, powers and visual designs of the City of Heroes franchise toward a more modern, less comic book superhero aesthetic that gained popularity at the time through the popularity of films like The Dark Knight, Iron Man and Spiderman.
Fun fact: The Going Rogue trailer was one of my first collaborations with Plastic Wax, who at the time was just beginning to make a name for themselves as a relatively new player in animation and VFX. We collaborated again on the Magic Legends Open Beta Trailer several years later, and I think it’s safe to say we all grew quite a bit over that time!