PC + Mac / PS3 + PS4 / Xbox One + Xbox 360 / Nintendo Switch
Role: Senior Art Department Manager (Blizzard Entertainment)
Managed and lead the art team responsible for Diablo III Reaper of Souls at Blizzard Entertainment.
Diablo III had a rocky launch in 2012, but clawed its way back into the hearts of fans with the release of Reaper of Souls in 2014.
This release marked a triumph for the art team as the group solidified a darker tone and style, stronger processes and better collaboration with design, production and within disciplines. With the additon of PS4 and Xbox One, the fidelity of art and capabilities of the proprietary engine were expanded.
From an art management perspective, this project was daunting, but incredibly rewarding. The makeup of the team rapidly changed from top to bottom in the months after Diablo III’s launch. My challenges included further galvanizing the art leadership team, backfilling departures, building a larger art team overall and finding ways to build art faster, smarter and more efficiently in order to bring a massive amount of content out on a challengingly ambitious timeline.