PC / PS5 / Xbox Series X
Role: VP, Creative Director (Cryptic Studios)
In 2022, I was asked to spearhead new product development and adoption of new technologies at Cryptic Studios after acquisition by Embracer and Gearbox Software. The first new project during this period was a multiplayer rogue-lite/souls-lite built in Unreal 5.
This project built on Cryptic’s strength in multiplayer-centric design and deep world building. This project was greenlit and in production prior to Embracer’s major re-structuring and Gearbox Software’s departure from the Embracer Group in 2024.
I’ll be adding more detail and imagery here soon, as this was a project that really expanded Cryptic’s capabilities and raised the the studio’s bar for visuals and gameplay.