PC / PS4 / Xbox One
Role: Studio Art Director (Cryptic Studios)
In July of 2016, Neverwinter was released on PS4. Following it’s earlier debut on Xbox one in 2015, Neverwinter’s success on console marked the beginning of new era of multi-platform development for Cryptic, widening the studio’s audience and market.
The effort to make Cryptic’s bespoke MMO engine, technology and games console friendly began slightly before my return to the studio in 2016, but having recently completed similar efforts to bring Diablo III to consoles at Blizzard Entertainment, I was able to assist in the final stages of console development, marketing and launch for both Neverwinter and Star Trek Online.